If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it’s your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.
Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.
You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.
You will be extensively trained on programs like Unity, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.
Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity’s intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.
After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.
You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.
Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don’t possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.
You have a lot of exciting things to start learning and we are excited to be your guides along the way!
Getting Started With arcade.studio
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1Introduction to this training series
Please watch this short video to discover what amazing things you are about to learn in this complete game design series.
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2Course Project Files
Please see your resource files for the new script changes.
We made updates a while back in the files, but some videos have still not be updated.
If you find that the files did not help you still, then please send us a message so we can help sort out the issue.
Example lecture update: (60 - Color change with input):
OLD:
this.renderer.material.color
UPDATED:
this.GetComponent<Renderer>().material.color
Here is the updated list of lectures with written script updates in the project download -
Boss Battle Section:
lecture 135 | magic Orb and moving an object
lecture 136 | magic Orb trigger event
lecture 137 | magic Orb particle setup
lecture 138 | cannonball setup
lecture 139 | cannonball random force
lecture 140 | cannonball trigger event and particle
lecture 149 | turret hit color change
We always try to catch these changes and update our videos as fast as we can to keep up with the ever evolving software! We always encourage students to share with us and each other if they see anything that might be out dated so that others do not get stuck!
Thank you for learning with us.
Camera Movements with arcade.studio
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3intro
Now anyone can create and share games, 3D websites, VR experiences and NFTs, all without writing a single line of code!
https://arcade.studio
Currently in public alpha.
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4Creating an account
To get started first create your account at https://arcade.studio/
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5Create you first project
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6Get to know the workspace
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7Adding assets to your project
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8Navigating around 3D space
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9Moving objects
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10Download our Example files
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11Managing Your Portfolio and Publishing Your Work
You can drag and drop this file directly onto your scene or import it from your "My Geometry" folder.
Fundamentals of arcade.studio
Getting Started With Unity
Learn C# With Unity
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23What is Unity
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24Navigating Unity's updates and new features
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25What you will learn
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26Getting to know the Unity Ecosystem
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27overview of the Made With section of Unity3d.com
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28overview of the Forum section of Unity3d.com
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29overview of the Answers section of Unity3d.com
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30overview of the Documentation section of Unity3d.com
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31overview of the Asset Store on Unity's website
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32Creating a free user account with Unity
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33Downloading Unity Hub
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34Install Unity App versions and start new project
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35Link Visual Studio to Unity
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36Importing the 3D Game Kit
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37Creating assets | cube and sphere
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38Interface overview
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39Navigating around the workspace
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40Toolbar Tools
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41Toolbar Buttons
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42Project window
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43Scene view
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44Game view
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45Hierarchy window
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46Inspector window
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47Customizing your workspace
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48Wrap up
Unity Game Development Essentials
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49Your Resources
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50What you will learn
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51c# and .NET explained
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52IDE options
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53Setup / download Visual Studio
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54workspace layout and Visual Studio edits
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55Link Visual Studio to Unity + Project Setup
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56Importing the Adventure Sample Game and Folder setup
Please download from us directly here within your resources.
Unity has deprecated this project, but not to worry! Because we acquired this project before it was removed from Unity we can sharer it with our students.
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57Importing the Corridor project
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58Folder Setup
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59Explore the Console Panel
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60Problem Solving in the console panel
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61Anatomy of a Script
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62Syntax basics
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63Debug and String
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64Variable Type
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65Array
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66List
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67Array and list Inspector
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68Enum (enumeration)
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69Variable Attributes | Part 1
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70Variable Attributes | Part 2
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71Code example scene setup
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72Arithmetic
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73Shorthand Arithmetic
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74Conditional - if else
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75Conditional - if else if
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76Conditional Ternary
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77Multi Conditional and Expression
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78Switch Case Basics
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79Switch Case Enum
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80Loop Basics
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81Nested Loop
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82While Loop
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83Random Class
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84Foreach
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85Method Structure
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86Method and Parameter
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87Method Overloading
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88Method Return Values
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89Wrap up what you learned